I’m an audio producer, sound designer, and engineer based in Toronto, with over a decade of experience creating sound for games, film, and interactive media. I run Postwave Audio, where I collaborate with developers and filmmakers across international markets including the US, UK, Canada, and the Middle East.
My work spans a wide range of audio disciplines, including sound design, foley recording, voice design, and audio engineering. I’ve contributed to both indie and AAA productions, including Far Cry 6 at Ubisoft and Silent Slayer: Vault of the Vampire. Across these projects, I’ve worked on everything from UI and environmental audio to physics-driven systems, dialogue, and visual effects sound.
Alongside production work, I teach game audio at Toronto Film School, delivering hands-on training in Unity, Pro Tools, and interactive sound design. I’ve also supported audio education as a teaching assistant at Harris Institute, helping students develop practical skills in post-production, ADR, and mixing.
In addition to creative work, I’ve contributed to AI-driven audio development as a trainer and evaluator. My role has focused on assessing model outputs, improving audio quality, and supporting training workflows.
My approach to audio combines technical precision with creative intent. I’m particularly interested in how sound behaves within interactive systems, and how emerging technologies are shaping the future of immersive and adaptive audio experiences.
I’m also currently developing an original sound library built from custom foley and field recordings.
